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3D Art & Animation

Procedural material creation, texturing, 3D art, VFX, for game environment are some of the areas. I’m really passionate about, often working on projects as a personal hobby. All of the projects featured here were created independently, showcasing my skills and range across the field.

Leather with patterns

This is procedural material of leather with three different patterns. 100% in Substance Designer, fully procedural.

Software used: Substance Designer, Marmoset Toolbag

Meat with eyes

I made this horror, fully procedural material with cracked concrete at the base and meat with eyes. 100% Substance Designer.

Software used: Substance 3D Designer, Marmoset Toolbag

Rock with moss

Rock Procedural Material with moss and dirt.

Software used: Substance Designer, Marmoset Toolbag

Realistic Knife

A realistic knife for an Unreal Project. I did 3D modeling, UV mapping, and texturing.

Software used: Blender, Substance Painter, Marmoset Toolbag

Spell Effect (Real-time VFX)

I made this real-time visual effect for a spell using the new Unreal 5 Niagara VFX System.

Software used: Unreal engine, Substance Designer

Rusted metal door

This is a rusted metal door for the Unreal Engine 5 game project. I did 3D modeling, UV mapping, and texturing.

Software used: Blender, Substance painter, Marmoset Toolbag

Wood

Wood material with damage, cracks, and other small details.

Software used: Substance Designer, Marmoset Toolbag

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